The city, with its public space, configuration of streets, squares and parks - its genetic code - is the result of many games. These games occur within valid decision levels and have a multitude of strategies, tactics and aims. The City Game is not a game with complete data, it has no conclusion, and is a strategy game which is many times more complex than Go or chess. It is a game which allows us to uncover layers of the past and projections of the imagination. Great ideas flow through history and give the city form, though the gradual modification of the city only makes sense when we create a world in which everyone may leave his personal mark alongside traces of history. Like other games, the City Game has a playing board with an infinite amount of moves - network of streets, web of properties and passageways of infrastucture serving those properties. It has its rules. The city is the result of an ocean of regulations.
The game pieces used by the urban planner include both mass and vacuum - enclosed space and open space. Local government must take care not to loose sight of its local mission. Architects, writers, administrators, investors, developers, residents, landlords, will play better when there is a clear vision. To be successful, players must understand the ground rules set up by nature and culture. In the universe of the city, independently composed elements play these individual roles. As in the case of physics, a city emerges as a result of many different forces. It is also a meeteng place and a space of freedom. In building a city, we have the post-modern perspective that we are passersby in history.